Shader "Unlit/RCPostShader"
{
    SubShader
    {
        Tags { "RenderType"="Opaque" "RenderPipeline" = "UniversalPipeline"}
        LOD 100
        ZWrite Off Cull Off

        HLSLINCLUDE
		#include "Common.hlsl"
		ENDHLSL

        Pass
        {
            Name "RCPostPass"
			HLSLPROGRAM
            #include "Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl"
            #include "RCPost.hlsl"
			#pragma vertex Vert
			#pragma fragment RadianceCascadesFragment
			ENDHLSL
        }
    }
}
